Thank you for providing this template, its exactly exactly what I was looking for with a little project I wanted to do.
I do have a quick question, how would you go about having images repeat in a loop? In the same way of blinking sprites?
So far I've gotten some test sprites to show as separate 'events' in binksi (i.e sprite1, sprite2(eyes closed)) while copy pasting the code; '>>>CUTSCENE (image1 tag, show)' with variations according to whether the sprite's eyes are open, throughout the script to give an impression of blinking.
This works decently, but I wondered if there was a different, more efficient way you could suggest?
If not, that's fine. I'll just have the sprites show up as is since this wasn't really what the engine was meant for I think lol. Just something I wanted to try.
Hi! Honestly, that is very interesting. You can possibly do some sort of animation if you attach several images as fields to an event and then run a script that displays them using some sort of delay (we did that in Matter for an actual cutscene).
However as binksi/bipsi is based on javascript, it's single-threaded. So the animation will play once, you'll have to add each manually, and everything will stop until that animation is done. So a looping animation like the ones you'd see in Ren'Py is impossible.
I love the idea but it's probably not worth the hassle. Binksi wasn't originally meant to be a VN engine but I still made this, so I get why you wanted to try LOL
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Thank you for providing this template, its exactly exactly what I was looking for with a little project I wanted to do.
I do have a quick question, how would you go about having images repeat in a loop? In the same way of blinking sprites?
So far I've gotten some test sprites to show as separate 'events' in binksi (i.e sprite1, sprite2(eyes closed)) while copy pasting the code; '>>>CUTSCENE (image1 tag, show)' with variations according to whether the sprite's eyes are open, throughout the script to give an impression of blinking.
This works decently, but I wondered if there was a different, more efficient way you could suggest?
If not, that's fine. I'll just have the sprites show up as is since this wasn't really what the engine was meant for I think lol. Just something I wanted to try.
Thanks in advance!
Hi! Honestly, that is very interesting. You can possibly do some sort of animation if you attach several images as fields to an event and then run a script that displays them using some sort of delay (we did that in Matter for an actual cutscene).
However as binksi/bipsi is based on javascript, it's single-threaded. So the animation will play once, you'll have to add each manually, and everything will stop until that animation is done. So a looping animation like the ones you'd see in Ren'Py is impossible.
I love the idea but it's probably not worth the hassle. Binksi wasn't originally meant to be a VN engine but I still made this, so I get why you wanted to try LOL
Hi again,
Thanks for your insight, and yeah I'll just leave that endeavor alone then lol and stick with what I have. Thanks again!