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Thank you for providing this template, its exactly exactly what I was looking for with a little project I wanted to do.

I do have a quick question, how would you go about having images repeat in a loop? In the same way of blinking sprites? 

So far I've gotten some test sprites to show as separate 'events' in binksi (i.e sprite1, sprite2(eyes closed)) while copy pasting the code; '>>>CUTSCENE (image1 tag, show)' with variations according to whether the sprite's eyes are open, throughout the script to give an impression of blinking.

This works decently, but I wondered if there was a different, more efficient way you could suggest?

If not, that's fine. I'll just have the sprites show up as is since this wasn't really what the engine was meant for I think lol. Just something I wanted to try.

Thanks in advance!  

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Hi! Honestly, that is very interesting. You can possibly do some sort of animation if you attach several images as fields to an event and then run a script that displays them using some sort of delay (we did that in Matter for an actual cutscene). 

However as binksi/bipsi is based on javascript, it's single-threaded. So the animation will play once, you'll have to add each manually, and everything will stop until that animation is done. So a looping animation like the ones you'd see in Ren'Py is impossible.

I love the idea but it's probably not worth the hassle. Binksi wasn't originally meant to be a VN engine but I still made this, so I get why you wanted to try LOL

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Hi again,

Thanks for your insight, and yeah I'll just leave that endeavor alone then lol and stick with what I have. Thanks again!