A template to make tiny Visual Novels with Ink using binksi HD

This is a slightly more sophisticated version of what I used to create The Fragment. So feel free to check it out to see what can be achieved with this template!

Instructions on how to write with Ink.

General binksi documentation.

Functionality

This template comes bundled with a:

  • Title menu
  • Splash Screen
  • Credits
  • Content Warnings

To customise it, just edit the file as you need it.

Click on the triangles below to expand.

Default Text Style

Change the settings for choice menus and untagged lines in the say-style field inside the avatar event. 

The options available are:

  • anchorX (accepts integers from 0 to 1)
  • anchorY (accepts integers from 0 to 1)
  • lines (whole number)
  • lineGap (whole number)
  • padding (whole number)
  • glyphRevealDelay (accepts integers as seconds)
  • panelColor (hexcolor)
  • textColor (hexcolor)
  • lineWidth (whole number)


Character Dialogue Boxes

Rename the `characterX` field to whatever the name of your character is, change the elements in the json code (to change number of lines displayed in the box, colour of the text/panel and use

#say-style: charactername-style

to apply that formatting to a line in the ink.


Splash Screen

Replace this file with your own splash screen (size needs to be 256x256)


Title Menu

Replace this file to add your own custom title menu screen (size needs to be 256x256)


CG

Attach your own CG  here (size needs to be 256x256)


Looping music

Replace the file here to play your own music file. 


StatusReleased
CategoryAssets
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorPRINCESS INTERNET CAFé
GenreVisual Novel
Made withbitsy
Tagsbinksi, bipsi, Bitsy, Project template
Asset licenseCreative Commons Attribution v4.0 International
Average sessionA few seconds
InputsKeyboard, Mouse, Touchscreen

Download

Download
tiny binksi VN template.html 3.9 MB

Install instructions

Please remember that this template only works with binksi HD. If you use the normal mode it may not behave properly.

Comments

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Thank you for providing this template, its exactly exactly what I was looking for with a little project I wanted to do.

I do have a quick question, how would you go about having images repeat in a loop? In the same way of blinking sprites? 

So far I've gotten some test sprites to show as separate 'events' in binksi (i.e sprite1, sprite2(eyes closed)) while copy pasting the code; '>>>CUTSCENE (image1 tag, show)' with variations according to whether the sprite's eyes are open, throughout the script to give an impression of blinking.

This works decently, but I wondered if there was a different, more efficient way you could suggest?

If not, that's fine. I'll just have the sprites show up as is since this wasn't really what the engine was meant for I think lol. Just something I wanted to try.

Thanks in advance!  

(+1)

Hi! Honestly, that is very interesting. You can possibly do some sort of animation if you attach several images as fields to an event and then run a script that displays them using some sort of delay (we did that in Matter for an actual cutscene). 

However as binksi/bipsi is based on javascript, it's single-threaded. So the animation will play once, you'll have to add each manually, and everything will stop until that animation is done. So a looping animation like the ones you'd see in Ren'Py is impossible.

I love the idea but it's probably not worth the hassle. Binksi wasn't originally meant to be a VN engine but I still made this, so I get why you wanted to try LOL

(+1)

Hi again,

Thanks for your insight, and yeah I'll just leave that endeavor alone then lol and stick with what I have. Thanks again!